While wielding a 2handed weapon, the game makes a hit check every 4th and 8th frame, then every x frame after based on weapon speed.While dual wielding, the game makes a hit check with the main hand only on the 4th frame, then it does hit checks for both weapons on the 8th frame and every x frames after based on weapon speed.*.Whirlwind always makes a hit check (the game calculates if you hit any targets in range) every 4th and 8th frame.Whirlwind is based off of weapon speed and increased attack speed found only on the weapon itself.For other attacks it operates normally, increased attack speed on other pieces of gear will make your normal attack animations faster. Attack speed, again the same as above, however it's worth noting now that whirlwind actually operates slightly differently, attack speed is based on the weapon(s) in hand and the ias on that weapon only.Our base block rate is 4 frames, or around 0.15 seconds. Block rate - The same as above, but for blocking.This is important, it means whirlwind barbarians do not lose dps when hit, Frenzy and Berserk barbarians do, it's another reason why WW is so much stronger than other barb specs. The base frame length for this animation is 5, meaning a barbarian in a normal attack/running(non whirlwind) animation will be unable to move/attack for 5 frames, or just under 0.20 seconds. Hit recovery - When your character receives more than 1/12th of their maximum health in damage in a single hit, they are put in to hit recovery animation. Increasing or decreasing values of hit recovery/block/attack/cast speed etc reduce the amount of frames required for your character to complete these animations, thus making them faster. D2R now runs past this, however the vast majority of core game mechanics still operate within 25 frames/segments per second.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |